Abstract

Video game scholars have gone through an arduous process of defining video games as their own art form that communicates to its audience in as different a way to other art forms as they to each other. This article compiles much of this research and engages in a ludonarrative analysis of Heavy Rain to show that video games offer a unique narrative structure where players step vicariously into the positions of video game characters and create their own story through that interactive relationship. Heavy Rain, specifically, uses an innovative system of controller mechanic interaction and visual cues to encourage this transformative performance and challenges players and game developers to further the interactive power of the game narrative.

Advisor

Kirsti Cole

Date of Degree

2016

Language

english

Document Type

APP

Degree

Master of Arts (MA)

Department

English

College

Arts and Humanities

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

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