This activity contributes to the improvement of communication skills through application and enjoyment. The manuscript describes how a class can be divided into teams to test student’s communicative abilities by playing the Milton Bradley game Taboo®. With “buzzing,” timing and friendly competition speakers face-off at attempts to have their teammates guess words or phrases like “bowling alley” without saying “pins,” “shoes,” “spare,” “balls” or “strike.” This lively skill-building activity has been found to be an effective way to challenge the speaker to process what they are saying, reduce the use of verbal pauses, and use nonverbal pauses more effectively. Up to 30 players, fun (and learning) for all ages!
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Brooks, Abby M. and Tollison, Andrew C.
"Making Verbal Pauses Taboo®: Gaming to Improve Communication,"
Communication and Theater Association of Minnesota Journal: Vol. 36
, Article 11.
Available at: https://cornerstone.lib.mnsu.edu/ctamj/vol36/iss1/11