Adapting the Kolb Model for Authentic Instructional Design Projects: The 4-C Framework

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Background: Authentic, real-world projects are the key to providing opportunities for instructional design graduate students to increase the skills they will need once they enter the job market.
Purpose: While experiential learning experiences can enhance skill transfer and allow students to network and create artifacts that can be added to a design portfolio, working with student design teams requires additional communication and support on the part of the client.
Approach: Building on the Kolb Model of Experiential Learning and the Stout-Rostron model, a 4-C Framework was developed to help create more effective experiential learning experiences for instructional design students.
Implications: Case studies are presented that illustrate some of the challenges and successes of working with student instructional design teams on real-world projects.


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Scholarship of Teaching and Learning, Innovative Pedagogy

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Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License