Kinesthetic Learning in the Classroom
We present a tutorial (based on ) focusing on kinesthetic learning activities, i.e., physically engaging classroom exercises. These might, for example, involve throwing a frisbee around the classroom to represent transfer of control in a procedure call, or simulating polygon scan conversion with rope for edges and students for pixels. The session begins with a brief kinesthetic learning activity to motivate the value of these activities. We follow with a variety of examples, and discuss how to use these successfully in the classroom. The audience then divides into facilitated groups to design their own activities. Finally, we all mingle to share and discuss the results. These results are posted on a public web forum---the KLA wiki ---for continued discussion and generation of new ideas.
Journal of Computing Sciences in Colleges
Wolfman, S. & Bates, R. (2005). Kinesthetic Learning in the Classroom. Journal of Computing Science in Colleges, 21(1), 203-206.
Publisher's Copyright and Source
Copyright © 2005 Consortium for Computing Sciences in Colleges. Article published by Consortium for Computing Sciences in Colleges in Journal of Computing Sciences in Colleges, volume 21, issue number 1, October 2005, pages 203-206. Available online https://dl.acm.org/citation.cfm?id=1088826.