Kinesthetic Learning in the Classroom

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We present a tutorial (based on [1]) focusing on kinesthetic learning activities, i.e., physically engaging classroom exercises. These might, for example, involve throwing a frisbee around the classroom to represent transfer of control in a procedure call, or simulating polygon scan conversion with rope for edges and students for pixels. The session begins with a brief kinesthetic learning activity to motivate the value of these activities. We follow with a variety of examples, and discuss how to use these successfully in the classroom. The audience then divides into facilitated groups to design their own activities. Finally, we all mingle to share and discuss the results. These results are posted on a public web forum---the KLA wiki [2]---for continued discussion and generation of new ideas.


Integrated Engineering

Publication Title

Journal of Computing Sciences in Colleges