Department
English
College
Arts and Humanities
Publication Date
2018
Abstract
This article examines the current conversation of inclusive writing in the technical communication field. Historically, the field of technical writing has been considered a straightforward and unbiased form of communication but I look to identify the pitfalls associated with these characteristics, specifically in the study of inclusive writing. By examining technical documentation through a traditionally gender-biased field of video game development, I present issues and suggest ways to implement inclusive writing through documentation. By envisioning and creating inclusive content in video games, we can expand these solutions to other areas of technical communication and strengthen the influence we have in our respective communities, ultimately benefitting the market, consumers, and communicators.
Instructor’s Name
Abigail Bakke
Degree
Master of Arts in English, Technical Communication Option
Document Type
Capstone Paper
Recommended Citation
Sousa, Samantha N., "Inclusive Writing in Video Game Documentation: A Technical Communication Approach" (2018). Technical Communication Capstone Course. 20.
https://cornerstone.lib.mnsu.edu/eng_tech_comm_capstone_course/20
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Included in
Gender, Race, Sexuality, and Ethnicity in Communication Commons, Technical and Professional Writing Commons