Publication Date
7-1-2020
Abstract
According to Lewis, Lancaster, Savenye and Haas (2013), “the goal of using games in any learning scenario, whether Civics or Social Studies, Math or Reading, is to engage the learner and provide them motivation to continue exploring the content in a meaningful way” (p. 7).
Learner Level
Professional
Resource Type
Professional Development Material
Primary Pedagogical Focus
Teaching Tool and Technique
Recommended Citation
Miller, Carrie Lewis; Manderfeld, Michael; and Harsma, Elizabeth A., "Teaching Strategies: Games, Simulations and Gamification" (2020). All Resources. 119.
https://cornerstone.lib.mnsu.edu/all/119
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.