Abstract
Video game scholars have gone through an arduous process of defining video games as their own art form that communicates to its audience in as different a way to other art forms as they to each other. This article compiles much of this research and engages in a ludonarrative analysis of Heavy Rain to show that video games offer a unique narrative structure where players step vicariously into the positions of video game characters and create their own story through that interactive relationship. Heavy Rain, specifically, uses an innovative system of controller mechanic interaction and visual cues to encourage this transformative performance and challenges players and game developers to further the interactive power of the game narrative.
Advisor
Kirsti Cole
Date of Degree
2016
Language
english
Document Type
APP
Degree
Master of Arts (MA)
Department
English
College
Arts and Humanities
Recommended Citation
Oliver, M. B. (2016). A Theory of Participation: Joining the Cast of 'Heavy Rain' [Master’s alternative plan paper, Minnesota State University, Mankato]. Cornerstone: A Collection of Scholarly and Creative Works for Minnesota State University, Mankato. https://cornerstone.lib.mnsu.edu/etds/578/
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License