Killing for Fun: A Study of The Effect Violent Videogames Have on the Player
Location
CSU 285
Start Date
24-4-2006 3:15 PM
End Date
24-4-2006 5:00 PM
Student's Major
English
Student's College
Arts and Humanities
Mentor's Name
Gretchen Haas
Mentor's Department
English
Mentor's College
Arts and Humanities
Description
Many studies have been done to see if there are aggressive effects on people that play violent videogames. Even in the early 80s, there was concern that games like Pac Man were too violent for the youth. Most of these studies have concluded that violent games have a negative effect. Yet, I believe that many of these studies have had flaws in the methodological planning. I based my study off a previous study done by Bushman and Anderson. My study had 10 male MSU students listen to a scenario that would gage aggressive responses, then had to write how they would react in that specific situation. I then had the participants play a violent videogame for 20 minutes. They then completed a different scenario by writing how they would react to that specific situation. I compared the number of aggressive responses recorded in the two scenarios before and after playing the videogame. I could then see if there was a correlation between violent videogame playing and aggressive behavior/responses. Results from this study concluded that there is, in fact, an increase in aggressive behavior/responses after playing violent videogames.
Killing for Fun: A Study of The Effect Violent Videogames Have on the Player
CSU 285
Many studies have been done to see if there are aggressive effects on people that play violent videogames. Even in the early 80s, there was concern that games like Pac Man were too violent for the youth. Most of these studies have concluded that violent games have a negative effect. Yet, I believe that many of these studies have had flaws in the methodological planning. I based my study off a previous study done by Bushman and Anderson. My study had 10 male MSU students listen to a scenario that would gage aggressive responses, then had to write how they would react in that specific situation. I then had the participants play a violent videogame for 20 minutes. They then completed a different scenario by writing how they would react to that specific situation. I compared the number of aggressive responses recorded in the two scenarios before and after playing the videogame. I could then see if there was a correlation between violent videogame playing and aggressive behavior/responses. Results from this study concluded that there is, in fact, an increase in aggressive behavior/responses after playing violent videogames.
Recommended Citation
Goracke, Mike. "Killing for Fun: A Study of The Effect Violent Videogames Have on the Player." Undergraduate Research Symposium, Mankato, MN, April 24, 2006.
https://cornerstone.lib.mnsu.edu/urs/2006/oral-session-G/1